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Computational Intelligence and Games II
Computational Intelligence and Games II
Session Chair: To be assigned
Session Chair: To be assigned
06/07, 14:30 - 16:30,
Room 8
06/07, 14:30 - 16:30,
Room 8
Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing
.
Raluca Gaina, Simon Lucas and Diego Perez-Liebana
Evolutionary Design of FRAX Decks
.
Daniel Ashlock and Andrew McEachern
General Video Game AI: Learning from Screen Capture
.
Kamolwan Kunanusont, Simon Lucas and Diego Perez-Liebana
The N-Tuple Bandit Evolutionary Algorithm for Game Design
.
Kamolwan Kunanusont, Raluca Gaina, Jialin Liu, Diego Perez-Liebana and Simon Lucas
Evolutionary Design of Engagement Strategies for Turn-Constrained Agents
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Pavlos Androulakakis and Zachariah Fuchs